OrandySoftware Overview

Latest Updates: Project Declension

June 11, 2008

God rays illuminate my engine

Filed under: Game Development — admin @ 1:22 pm

The Crysis hype hadn’t quite ended with SSAO, I’m sure there were a few papers on dynamic light shafts before but this particularly version, which is mathematically wrong, looks pretty good too even thought it’s basically a radial blur around the light source as a postprocessing effect. Anyway, it’s a relatively new technique and it’ll take a while before I get it to look right (the rays are kind of soft). Some changes to the engine: Separated the main configuration file into two, the other for postprocesses. You can now choose objects to cast shadows.


Latest Updates: Fragments

May 18, 2008

Project Renaissance Final

Filed under: Project Fragments — admin @ 8:39 pm

Here’s my final revision of my fantasy Blood of the Renaissance postwork franchise. I probably had nothing better to do and decided to create a DVD keep case print. Check it out. Too bad, it’s just a poster and nope, I don’t have plans for a big screen.


Latest Article

September 24, 2007

Computer cultures you don’t know 2

Filed under: News and Articles — admin @ 8:18 am

Internet acronyms and abbreviations are probably the most common slang words seen in almost all the various Internet mediums. Such terms are coined by communicating users to cut some slack in typing, emphasize the meaning of a word or phrase, or simply to squeeze as much information in a limited typing space. They are found [...]